AI Insights · Timothy · April 2025
Top Slime Games Performance in Switzerland Q1 2025
Explore the performance trends of the top slime games in Switzerland during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top slime games on the unified platform in Switzerland demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD saw its weekly revenue fluctuate, peaking at $77 in mid-February before settling at $55 by the end of March. Downloads were highest at the start of January with 798, while active users peaked at 1.9K in the same period, ending the quarter at 1.6K.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced modest weekly revenue, reaching $30 in late March. Downloads showed a slight rise in early March with 422, and active users increased steadily throughout the quarter, reaching over 5.3K in mid-March.
PlaySlime:Slime Simulator Game maintained a stable revenue stream, with weekly figures hovering around $500. Downloads declined over the quarter, starting from 419 at the year’s start to 115 by the end of March. Active users remained relatively stable, averaging around 2.5K.
Bruno - My Talking Slime Pet also from Dramaton LTD, saw its revenue peak at $53 in late January, with a gradual decline thereafter. The app's downloads peaked at 376 at the year’s start, while active users showed a slight decline from 2.6K to 2.1K by the end of March.
My Talking Slimy: Slime Cat 3D by Pixeland LLC recorded the highest revenue among the group, peaking at $680 in late February. Downloads and active users both showed a declining trend, ending the quarter at 73 and 945, respectively.
For more detailed insights and data, visit Sensor Tower.